Voice Editor Menus

Voice Menu

Retrieve Voice

Requests and receives the voice editor buffer from the TX81Z. This will update both the voice editor and the VCED entry in the snapshot list in the main window, since they refer to the same data.

Transmit Voice

Transmits the current VCED in the editor to the TX81Z.

Store Voice

This brings up the store dialog so you can select where you want the voice to be stored.

Select a slot and click OK to store the voice in that slot. The program will transmit a series of remote control messages to store the voice edit buffer in the memory number you select.

The program change table will be updated before the voice is stored. This is necessary to make sure that the editor is storing the voice in the right place.

You'll want to be careful with this function because if the voice edit buffer in the unit and the VCED of the editor's snapshot are not properly synchronized then you could end up storing a voice that's different from the voice you are looking at in the editor. You could also overwrite a patch that you didn't intend to overwrite if the memory banks aren't synchronized, so be careful. It's a good idea to save all of your important patches in a library so they can be recovered if they accidentally get wiped out on the unit.

Initialize Voice

This function will initialize the editor to the usual INIT VOICE voice and transmit it to the unit.

Add To Library 1
Add To Library 2

These commands will add the voice that is currently in the editor to one of the libraries in the main window. These don't affect the snapshot or the unit at all. If you have the Disallow Duplicates In Libraries option turned on in the main window and the voice you are trying to add happens to be a duplicate of an already existing voice, then a message will pop up and tell that the voice could not be added.

Close Editor

This closes the voice editor window. It does the same thing as clicking the 'X' button in the upper right corner of the window.

Exit Program

This command will close all of the TX81Z Programmer windows and exit the program. If either of the libraries have been modified but not saved, then you will prompted to save them. If the snapshot has been modified, then you will be prompted to save it, unless you have the Automatically Save Snapshots option turned on, in which case the snapshot will be saved without prompting you.

Edit Menu


This undoes all the changes that have been made to the voice since you changed focus to the control that currently has focus. In other words, if you click on a slider and make a bunch of changes, slide it up and down and so forth, when you undo, it will set that control to the value it had when you clicked on it. I implemented it this way because to implement undo for every single change could take hundreds of undos to go back to beginning, which would take forever and take up a lot of memory.

If you have operator following on, then the changes done due to the operator following will also be undone.

You can also undo copying and swapping by LCD dragging and dropping.

You can also undo copying, swapping and randomizing operators or parts of operators.

What you can't undo is things that occur to the entire voice. This includes retrieving, initializing, transmitting and storing. The entire undo list is cleared and the menu item is grayed out when any of these things happen. Also, if you do something to the voice in the main window, this is also undoable and it will clear the undo list in the voice editor.


This undoes the last undo that you did. :-)

Options Menu

One Click OP & LFO Wave Type Selection

When I was making this editor and trying to figure out the easiest way to do things, I originally created combo boxes for the selecting of waveforms. This didn't appeal to me after awhile because I felt it was kind of awkward to change waveforms when you're trying to compare them, so I created a control, which I dubbed a radio panel control, explicitly for this purpose. The problem with the radio panels is that the waveforms are so small that it's difficult to see what the waveforms are if you're not familiar with them, so I left the combo boxes in as an option. This option switches between the two types of controls.

Simplified Frequency Selection

This is another control-swapping option that swaps out the range/coarse/fine frequency controls and replaces them with a single, unified frequency slider. See Simplified Frequency Controls for more information.

Hide Labels On EG Graphs

This hides the labels for AR, D1R, D1L, D2R, RR, SHIFT, and Key Up on the EG Graphs, if you find them distracting.

Mouse Wheel Off

This disables the mouse wheel.

Mouse Wheel Scrolls

When this is set the mouse wheel will scroll the voice editor window if all the controls don't fit on your screen. See scrolling for more about moving around the voice editor window.

Mouse Wheel Edits

This option will set the mouse wheel to change the value of the current control. This might make it easier to set an LCD control to a certain value.

Hide Scroll Bars

If the window is sized so that all of the controls won't fit inside it, scroll bars will normally appear so you can access all the controls. This option hides these scroll bars if you want to save a little screen real estate and use one of the alternative scrolling methods. See scrolling for a summary of different scrolling methods.

Window Menu

Fit To Controls

This will fit the window around all of the controls, if your screen resolution is set high enough. If not, it will give it the old college try and the window will fill the screen.

MIDI Keyboard Control, Remote Control, Main Window, etc.

The rest of the options in this menu will open a different program window. The windows are covered in their own sections:

Help Menu


Brings up the voice editor section of the manual.